![]() ![]() Maybe it can even seem a bit of anhigh number, but I like to have good percentages of drawing lands when I mulligan.ĩ mana rocks to ramp and make the turn 3 kill more likely. I think this is the perfect number to avoid flooding or mana screw. Let’s start with a quick analysis of cards: Deck Analysis LandsĢ1 lands, 7 black sources, 3 taplands. To solve this problem, you will need to exile Jack-o’-Lantern to fix your mana. Sometimes you don’t have the right colors of mana on your board to produce UU. You now use Memory’s Journey to shuffle your Thassa’s Oracle back into your deck (so it should be the only card in the library). Thassa’s Oracle: Sometimes their board is too big, or they are at 30+ life, so your main plan doesn’t work.It’s slower than the other win conditions, but it can deal 40+ damage! Typically good to bring it when opponents overwhelm you with graveyard hate like Grafdigger’s Cage, Relic of Progenitus and others. Goblin Charbelcher: This is a pretty straightforward card.Attack for 16, and deal a total of 28 damage in one turn.Cast Salvage Titan and let the Vengevines trigger.After you have 3 artifacts put into play, use Salvage Titan’s ability to recur it from the graveyard, exiling 3 useless artifacts.Sword of the Meek triggers, equipping it to the first Narcomoeba (you can decide if/how to let those trigger). ![]() After you resolved the Chills, you let Narcomoebas enter the battlefield.Creeping Chills and Narcomoebas are put on the stack. ![]()
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